Level Up: Review of "Chivalry: Medieval Warfare"
By Samual Cale on September 14, 2017 from Level Up
Like every game, Chivalry has its faults. To newer players, the controls feel very clunky and slow to respond. However, turning up controller sensitivity can help with this. As was mentioned earlier, the places on the character model that actually count as a hit are very particular. I have seen a weapon pass right through a character, dealing no damage, shortly followed by a seemingly impossible swing landing a fatal blow. There are some players that know how to exploit the game's wonky mechanics, and they tend to place high in the leaderboards because of their tricks. For example, if one crouches and looks down one will be almost guaranteed to avoid any assault aimed at where he stood the moment before. I have personally witnessed a number of players that have set their controller sensitivity very high that will spin as they attack, and they are almost impossible to land a blow on as they defeat the opponent with seemingly little effort. These few do not represent the whole; however they are a bit annoying at times. Another issue I have experienced has been one of not being able to consistently be on the same team as my friends in a public session. This is to keep teams having about the same number of players, which is good, yet it is a bit irritating to have to face down a friend rather than stand beside them.
